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intellectual conundrums

designs of game decks of hexagonal cards version of board game numbers of playing cards

hexagonal cards of dominoes word forming board games rules of predictions i-jing

Hexagonal playing cards with numbers.
Intellectual games and conundrums.

Set of numbers.
36 playing cards.
2 numerical groups.

number are similar to chessmen in logic intellectual games

Description of the numerical set.

Hexagonal playing cards with numbers is a version of this board game for mathematical or otherwise to tell logic intellectual gaming in which numbers are similar to chessmen or checkers, namely playing cards with numbers place on the game board and move as chessmen during gaming, but playing interaction occurs according to mathematical values and sizes of numbers.
The complete set of playing cards is formed with 36 numbers which are the reverse, namely numbers make pairs and two numbers are the return each other in each pair. For example, numbers 12 and 21 are the reverse as 1 is left and 2 is right in the number 12, and on the contrary 1 is right and 2 is left in the number 21.
Pairs of reverse numbers in the complete set are the following:
12/21  31/13  14/41  51/15  16/61  71/17  18/81  91/19  23/32  42/24  25/52  62/26  27/72  82/28  29/92  43/34  35/53  63/36.
According to pairs of reverse numbers in the complete set there are two numerical groups of hexagonal playing cards. In the first group there are playing cards with numbers: 12  31  14  51  16  71  18  91  23  42  25  62  27  82  29  43  35  63. In the second group there are playing cards with numbers: 21  13  41  15  61  17  81  19  32  24  52  26  72  28  92  34  53  36. In each numerical group there is an identical quantity of figures which make numbers, namely in each group there are 8 units, 8 twos, 5 threes, 3 fours, 3 fives, 3 sixes, 2 sevens, 2 eights, 2 nines. It provides for two players equal odds of a prize in the event that everyone plays by playing cards of own numerical group.
The first numerical group of playing cards is designated by red color and the second numerical group is designated by blue color that allows to distinguish playing cards of different groups. And also playing cards have focusing arrows which allow to focus cards on the game board and to distinguish numerical groups in the event that players are opposite each other on the different parties of the board.

Images of two numerical groups and the complete set of hexagonal playing cards with reverse numbers can be taken in the PDF file.

reverse numbers can be taken in the PDF file

The shown mathematical gaming with numbers can be considered as equivalent or alternative to gambling with lotto or bingo where also game elements are numerical signs and digits. Or shown hexagonal mathematical playing cards can be alternative to roulette numbers that can be interesting in the rehabilitation centers where psychologists treat game addiction.
Or the offered board games with mathematical playing cards can be equivalent to various lotteries in which there are cards with numbers.

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Positions of numbers in cells of game boards.
Rules of mathematical games and conundrums.

36 hexagonal playing cards with reverse numbers approach for realization of gaming on different game boards which have different quantity of hexagonal cells. For example, two numerical groups can be located in initial game positions as shown in figures.

realization of gaming on different game boards two numerical groups are located in initial game positions Two numerical groups of playing cards are located on the game board which has 64 hexagonal cells in the first case, and numerical groups are located on the game board which has 61 hexagonal cells in the second case.
Playing cards of two numerical groups in initial positions correspond with positions of players on the different parties of game boards, namely each player has 18 playing cards of own group.
Playing cards in figures are conditionally designated by daggers, that is daggers specify positions of playing cards in cells of game boards.

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Rules of games can be different.
For example, players by turns move playing cards on cells of the board and can beat cards of the opponent in the event that numbers of own cards have greater sizes rather than numbers on playing cards of the opponent. And also can beat if numbers of own cards have figures identical with figures which make numbers on cards of the opponent, namely if right or left figures in numbers of own cards coincide with any figures in numbers of opponent cards.
Problems of games too can be different.
On 64-cell game board the problem can consist in moving any playing card to the dark cell which is in rear of opponent cards, namely if someone of players moves any card to the test dark cell then game comes to the end also this player wins.
On 61-cell game board the problem of gaming can consist that players should not move playing cards on the white cell in the center of the board. Namely in this case players observe the rule according to which playing cards can be moved only forward, and including must be moved forward if own number beat a number of the opponent, but if someone of players is compelled to move a playing card on the central white cell of the game board then gaming comes to the end also this player loses.
For realization of conundrums it is possible to use the game board which has 37 hexagonal cells that is comparable to 36 playing cards in the complete set, or for conundrums it is possible to have playing cards on the 64-cell game board within the internal zone which has 36 hexagonal cells.
Rules of conundrums can be very diverse.
Rules of various conundrums and also rules of games it is possible to borrow on pages of other website about numbers.

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